Also the tear-collecting in both games almost made me throw the Wii out the window. Probably this type of controls will be good for VR, time will show (I haven’t tried VR-gaming yet, just VR-video). Zelda Skyward Sword and Twilight Princess on Wii: I hated the motion controls on Twilight princess, its better on the Skyward Sword though. Did i mention loading times after dying? Quite fun movement though, the game had potential. The game just feels like it was rushed to make a deadline. Color palette of the world is really dull and the lootable items all have the same icons. Recore: The color switching on the gun gets old quick and feels like a cheap way to add variety to combat. The story is quite interesting though, and good levels. Also collecting secrets here doesn’t feel like it’s worth the effort. Uncharted series: Same reasons as QB, but not as bad. Boring combat, you just have to shoot some enemies and then go hide to reload weapons and regenerate health. Quantum Break: Boring enemies that are all identical. +Puzzles and other stuff that makes me feel smart after completingĮxamples of modern games I did not love, and some reasons why: +Secrets that are worth finding, and unlocks more than a stupid achievement +Enemies that have good variety of movement patterns and looks, and ofcourse good boss fights +Infinite ammo (pistols in Tomb Raider is one reason the combat felt fast at the time). +Sword slashing, rolling and charge-shots 3 and Super Mario World, Alundra, Zelda 3, Tomb Raider 1-3, Final fantasy VI-IX, Doom and many more.įor multiplayer i really enjoyed Unreal Tournament, Quake 1-3, Counter-Strike, Sensible Soccer(Amiga and SNES), Mario Kart (SNES and N64, both of them were perfect split-screen action), Bubble Bobble and World of Warcraft. Some examples of the games i loved and still love are Super Mario Bros. The first gaming systems i acquired were PC, Amiga 500, SNES and PSX, probably why most of my favorite games are from these consoles. a few days break (and, ideally, attempts on other puzzles) is required to obscure that revealed information.) The game of Go is permanently on my mind, although I have sometimes found brief satisfaction in other puzzles, such as my personal Hexcells quest: solve all the Hexcells games with zero mistakes and the rules that you can’t try a puzzle again immediately after a mistake (if you have mastered the patterns of thought, you can solve all the puzzles with only the information that is provided and mistakes reveal information that shouldn’t be necessary. In the past, Myst, Riven and other sequels, other Dreamfalls, just about any game from Daedalic have fitted here. In the past, Quake III, Terraria, action RPGs and other “light” entertainment have filled this slot.ĭreamfall: Chapters is my current destination for story-time. Trackmania is currently my source of intermissions from serious work or concentration. later, openTTD.) Kerbal Space Programme, FEZ, Antichamber, SpaceChem, city simulations and the like have yielded good times too. The first game ever to fill this slot on my “desktop” was naturally Transport Tycoon Deluxe (although, back then, we were all on DOS. It truly shows that fun game-play is the most important requirement for a game to be great. It is complex, difficult, creative, challenging and fun. I’m addicted to Factorio although I swear I will put it aside soon, not to return until Release so as not to exhaust the Fun before it’s Done.
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